The fleet then figures out the average location of these neighbors, and moves forward more quickly along its orbit, but only if the average location is behind it. The effect is that fleets that are already at the front of a pack will pull forward, while other fleets will continue along their slower-paced orbits. That’s easy enough – just a distance check with some padding. The first order of business is for a fleet to get a list of neighbors that are too close for comfort. The calculations are also performed by each fleet independently, but designed so that effectively cooperative behavior emerges when all the fleets apply the same behavioral rules. So, what’s actually involved in getting this behavior? While nothing here is terribly complex, there is a surprising number of pieces. The other day, encountering a particularly egregious case, I wrote a quick algorithm for the fleet AI to use to avoid overlapping other orbiting fleets as much as possible. This isn’t a huge problem in terms of game mechanics, but it’s still occasionally inconvenient and just messy to look at. The orbits of some well-to-do colonies can get quite crowded, with fleets overlapping each other and being difficult to pick out. In Starsector, fleets will often orbit a planet for some time – trade fleets offloading cargo, patrols preparing for duty, and so on. I will, of course, continue to write regular-style blog posts as well. It was fun making the two products, selling them, meeting people, making change, and hearing compliments about my creations.This blog post is a bit different than usual – instead of talking about a major new game mechanic, I’d like to instead take a quick – but in-depth – look at something relatively minor, but that I thought was interesting. Hopefully, I can sell them next year with other items and still make a profit.Įven though I did not make a lot of money, I will definitely participate in TREP$ next year. What I realized was that I could have made more money, if I would have made less of the product. After I paid back all my expenses, I ended up making a profit of a very small amount. Then, I had to pay my mom for the supplies and my dad back the money I owed him for making change. Ten minutes later, I sold my first item! By the end of the night I sold a good percentage of my product. The first ten minutes no one bought anything, but they did come and look. Before I even started selling, people were saying they would definitely come and buy something. My company’s name was “Delicate Designs.”įinally, it was the evening of the Marketplace. I made sixty stones and seventy-five clay dishes. I knew the stones would make great decorations for any space. I hand-painted different designs on each stone. The stones were free from my front lawn so I saved lots of money. Then I started to make my good luck stones. It made sense to make clay dishes because people may need a place to put their money and jewelry. I thought this was a good time to start because I had enough time to plan. In the summer, I began making my good luck stones and clay dishes. I went to prior Marketplaces at my school and that gave me the idea to design my product. As a fifth grader, this was my first year participating in TREP$.
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